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On 12-5-2019 2:23, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
>
> And once more digging in the history of POV-Ray... and perhaps finding
> something to adopt for own projects.
>
> Heiko Rappich asked on 1998-10-21 how to create realistic flames with
> POV-Ray 3.1 - he previously used the "halo" feature of 3.02 and wondered
> why the media looks so transparent (first and second images attached here).
>
> (and I wonder why the rendering in 3.1 looks so much darker and grainier
> than the one done with 3.7... and how abysmally slow my old laptop is
> compared to my hexacore main computer!)
>
> The original thread can be found here:
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362E409A.6AEB3235%40t-online.de%3E/?ttop=426795&toff=1431
>
>
> Then three fellow POVers came upw with suggestions, first Ken Tyler:
> "Lower filter value of pigment" (third image attached)
>
> Hendrik Knaepen (a relative of Zeger Knaepen?): "increase emission from
> 0.68 to 5" (fourth image attached).
>
> Finally, Bob Hughes (yes, he already was around back then!): "adapt
> emission color to flame color, replace spherical with onion media
> pattern and decrease turbulence" (fifth image attached).
>
> I rendered all "suggestion versions" with 3.1 on my laptop (did not try
> them in 3.7 yet) - to me, Hendrik Knaepen's suggestion looks most
> promising, I would lower the emission value to something like 3... what
> do you think?
>
I agree. To make the container less visible, I should also do something
to the density. Concentrate the fire towards the centre and dim it
towards the rim, using a spherical density map.
--
Thomas
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