POV-Ray : Newsgroups : povray.binaries.images : Exploring Medieval windows : Re: Exploring Medieval windows Server Time
2 May 2024 19:59:09 EDT (-0400)
  Re: Exploring Medieval windows  
From: Alain
Date: 20 Mar 2019 11:25:06
Message: <5c925b52$1@news.povray.org>
Le 19-03-20 à 04:53, Thomas de Groot a écrit :
> On 15-3-2019 22:39, Alain wrote:
>> The most obvious issue that I see is where the wall meet the floor. It 
>> looks like you are getting radiosity samples from the back of the wall.
>> Some possibility :
>> Make the wall go slightly lower than the floor.
>> Place another box inside the wall at the floor's level.
>> Add a plinth in front of the wall. It can make the scene more 
>> realistic at the same time.
>> Scale up the whole scene by some factor, like 10 times. If using 
>> spacing for the photons, increase it by the same factor.
>>
>> If you have some problem with the window, try making the outer edge 
>> broader so that it goes into the red frame.
>>
> 
> This image version has been scaled up x10. Initially, the bleeding did 
> not disappear, only after I gave the walls a more complex texture was it 
> reduced. I think that it was mostly the uniform pigment that was at issue.
> 
> The window's edge still shows the issue; I need to look deeper.
> 
> To brighten up the room, I gave the walls a tiny bit of emission.
> 
> Instead of aa, I used a bit of focal blur.
> 

Try making the window edges a little bit thicker, or add some thin 
strips around it. The strips will act a little like the plinths at the 
bottom of the walls. Make them black.


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