On 15-3-2019 22:39, Alain wrote:
> The most obvious issue that I see is where the wall meet the floor. It
> looks like you are getting radiosity samples from the back of the wall.
> Some possibility :
> Make the wall go slightly lower than the floor.
> Place another box inside the wall at the floor's level.
> Add a plinth in front of the wall. It can make the scene more realistic
> at the same time.
> Scale up the whole scene by some factor, like 10 times. If using spacing
> for the photons, increase it by the same factor.
>
> If you have some problem with the window, try making the outer edge
> broader so that it goes into the red frame.
>
This image version has been scaled up x10. Initially, the bleeding did
not disappear, only after I gave the walls a more complex texture was it
reduced. I think that it was mostly the uniform pigment that was at issue.
The window's edge still shows the issue; I need to look deeper.
To brighten up the room, I gave the walls a tiny bit of emission.
Instead of aa, I used a bit of focal blur.
--
Thomas
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