POV-Ray : Newsgroups : povray.binaries.images : Steam Fog: First WIP : Re: Steam Fog: First WIP Server Time
3 May 2024 07:50:13 EDT (-0400)
  Re: Steam Fog: First WIP  
From: MichaelJF
Date: 5 Mar 2019 14:06:19
Message: <5c7ec8ab$1@news.povray.org>
Am 24.02.2019 um 20:43 schrieb MichaelJF:
> Am 23.02.2019 um 10:12 schrieb Jörg "Yadgar" Bleimann:
>> Hi(gh)!
>>
>> On 22.02.19 20:04, MichaelJF wrote:
>>> Hi to the crowd,
>>>
>>> this image has still a lot of flaws (sun colour and reflections, the 
>>> swan model itself, textures of the cattails) and may be limitations 
>>> to media by POV. media seems to be handling color_maps or 
>>> density_maps different than pigment or texture having no 
>>> interpolation between the map entries but shap edges. This is what I 
>>> derived in a first attempt. Rendering time was a little bit longer (3 
>>> weeks).
>>
>> Just my mustard ;-):
>>
>> The rising fog should be turbulated more, now it looks like small 
>> straight columns of mist... and what about using Chris Colefax's 
>> lensflare macro?
>>
>> See you in Khyberspace!
>>
>> Yadgar
> Hi Yagdar,
> the rising turbulence is just my problem (see the code I posted some 
> minutes earlier). I cannot see a reason to add lens flare to the image. 
> Especially since we have no conversion of the lens flare macros by chris 
> colefax to POV 3.7. They did not work with 3.7 so far. I played around 
> with them to solve this issue a while ago, but failed unfortunatelly.
> 
> Best regards
> Michael
After looking at a lot of photographies of sundowns and sunrises again I 
now understand your recommendation of the lens flare macros. But they 
are still resistant to my conversion efforts. To chance ambient by 
emission simply doesn't work here. If you study his disc approach it 
should work, but there seems to be a hidden secret I have not detected 
so far. With Jaime's lightsys this simple exchange works.

Best regards
Michael


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