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On 28-2-2019 19:25, MichaelJF wrote:
> I commented the steam fog approximation out, so it rendered a little bit
> faster. One sees two instances of the same object (it is the example
> from the tutorials shipped with POV but in a box {-2,2 } instead of a
> sphere). The only difference is
>
> object { Sonne
> scale <500,500,500>*5
> translate MediaPos
> }
>
> object { Sonne
> translate <3,1,5>
> }
>
> with MediaPos=< 649.685959 , 1442.616855 , 39968.697311 >
>
> Obviously I will not use it in my scene. It's just a riddle I
> encountered by chance. I played a little bit with intervals, samples,
> variance, confidence but without any success. It seems to be due to the
> scaling alone.
>
My immediate reaction to this would be: "Did you take the scaling into
account in the media build of Sonne?"
You need to do the following /essential/ operation, for the first
instance, concerning the emission and, if applicable, scattering and
absorption:
#local MediaScale = <500, 500, 500>*5;
sphere {<0,0,0>, 1 //or a box of course
hollow
pigment {rgbt 1}
interior {
media {
samples 50
emission <0.8, 0.8, 0.8>/MediaScale
scattering {1, rgb <0.1, 0.1, 0.1>/MediaScale}
density {
spherical
density_map {
[0.20 rgb 0.0]
[1.00 rgb 1.0]
}
}
}
}
scale MediaScale
}
This is explained in the docs btw in 2.3.7.5 Media and transformations.
I think that lies at the root of your problem.
--
Thomas
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