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I commented the steam fog approximation out, so it rendered a little bit
faster. One sees two instances of the same object (it is the example
from the tutorials shipped with POV but in a box {-2,2 } instead of a
sphere). The only difference is
object { Sonne
scale <500,500,500>*5
translate MediaPos
}
object { Sonne
translate <3,1,5>
}
with MediaPos=< 649.685959 , 1442.616855 , 39968.697311 >
Obviously I will not use it in my scene. It's just a riddle I
encountered by chance. I played a little bit with intervals, samples,
variance, confidence but without any success. It seems to be due to the
scaling alone.
Best regards
Michael
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