|
|
On 27-2-2019 17:39, Alain wrote:
> Le 19-02-27 à 03:55, Thomas de Groot a écrit :
>> A small test image with the corrected settings. What appears to be the
>> horizon is in reality the semitransparent bounding box, the camera
>> being situated just a tiny bit above it. The mist strands do not touch
>> that upper boundary but be aware that their extension upward is
>> controlled by the warp{turbulence} of 0.4 for the y-direction. So, it
>> is a bit tricky to find the correct values for the density map without
>> the strands piercing the container.
>>
>> Samples may be a bit low as there are some artifacts visible but I
>> wouldn't change it as in your scene they would be hidden by the water
>> texture.
>>
>> I have used here a somewhat denser scattering colour and also
>> scattering mode 5 which I often prefer, here with excentricity 0.5.
>>
>> For this small scene, render time was about 30 minutes.
>>
>
> When using turbulence, a rule of thumb is to assume that the area gets
> enlarged by the turbulence value.
>
> If you use turbulence 0.4, then, what was at 1 should be assumed to get
> displaced between 0.6 and 1.4, and up to 2 for turbulence 1.
Exactly! Thanks for the precision given. This was one of the reasons why
I gave the hint to try to put the scaling /after/ the warp {turbulence}.
I didn't pursue that path too far though.
--
Thomas
Post a reply to this message
|
|