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Le 19-02-27 à 03:55, Thomas de Groot a écrit :
> A small test image with the corrected settings. What appears to be the
> horizon is in reality the semitransparent bounding box, the camera being
> situated just a tiny bit above it. The mist strands do not touch that
> upper boundary but be aware that their extension upward is controlled by
> the warp{turbulence} of 0.4 for the y-direction. So, it is a bit tricky
> to find the correct values for the density map without the strands
> piercing the container.
>
> Samples may be a bit low as there are some artifacts visible but I
> wouldn't change it as in your scene they would be hidden by the water
> texture.
>
> I have used here a somewhat denser scattering colour and also scattering
> mode 5 which I often prefer, here with excentricity 0.5.
>
> For this small scene, render time was about 30 minutes.
>
When using turbulence, a rule of thumb is to assume that the area gets
enlarged by the turbulence value.
If you use turbulence 0.4, then, what was at 1 should be assumed to get
displaced between 0.6 and 1.4, and up to 2 for turbulence 1.
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