|
|
On 26-2-2019 19:48, MichaelJF wrote:
> Hm,
> the problem seems to be within the second media statement (the first
> produces some ground noise only). The container boundary is at level y=1
> (y is up here). The transition between DensBoden3 and DensLuft(=nothing)
> is between 0.5 and 0.6 scaled to 1 and 1.2 but then translated to 0.5
> and 0.7 which is beneath the container boundary for sure.
>
Ok. I think I got it. The solution seems to be really simple. In both
media's density maps change:
density_map {
[ 0 DensBoden1 ]
[ 0.45 DensBoden1 ] //original: 0.5
[ 0.55 DensLuft ] //original: 0.6
[ 1 DensLuft ]
}
density_map {
[ 0 DensBoden3 ]
[ 0.45 DensBoden3 ] //original: 0.5
[ 0.55 DensLuft ] //original: 0.6
[ 1 DensLuft ]
}
That is all. If you want to increase the diffuseness, you can always
increase the distance between the two values, e.g. 0.35 --> 0.55. But I
would advise not to go higher than approximately 0.55.
--
Thomas
Post a reply to this message
|
|