POV-Ray : Newsgroups : povray.binaries.images : Ancient blob scene taken to extremes : Ancient blob scene taken to extremes Server Time
26 Apr 2024 00:40:20 EDT (-0400)
  Ancient blob scene taken to extremes  
From: Jörg "Yadgar" Bleimann
Date: 26 Feb 2019 18:36:06
Message: <5c75cd66@news.povray.org>
Hi(gh)!

With the beginnings of news.povray.org now more than 20 years in the 
past, the time has come for something like raytracing archeology...

As I'm still pursueing my project of "POV-o-Rama", the comprehensive 
POV-Ray image, animation and scene database, I now, after having 
finished my extraction and archiving work on povray.binaries.animations, 
started rummaging through povray.binaries.scene-files and 
povray.text.scene-files, locally archiving and probing scene scripts - 
mostly I have to modify them to get them running under modern POV-Ray, 
of course I document all changes in the code.

Pretty soon I came across a stunning animation of blobs arranged in a 
spiral, made in 1998 by "aardvarko" - 
http://news.povray.org/povray.binaries.scene-files/thread/%3C6l58r6%24cru%241%40oz.aussie.org%3E/?ttop=426521&toff=1430

,even tracing further back to Eduard Schwan, who wrote in the first 
place in 1995 (and thus seems to be one of the original POV-Ray 
demonstration scene files).

I even found his homepage (http://www.aardvarko.com/), but it seems to 
be inactive since 2007, so I have no chance to contact him, which leaves 
me somewhat bothered about copyright and fair use (here in Germany with 
its absurdly draconian and complicated copyright laws even this posting 
easily could land me in jail for up to three years)...

...but on the other hand, there seems to be a silent agreement among the 
POV-Ray community that any material published here, as long as not 
stated explicitly otherwise, may be re-used at least within the POV-Ray 
newsgroups... so I decided to post some images rendered from the linked 
scene script.

In the original INI script by aardvarko, animation was limited to 
clock=48; however, I used the highest possible clock value before 
getting degenerate cylinder errors, which is 999.

While I write this, a second image showing a deep zoom into the cylinder 
rods is rendered - I will post it as soon it is completed.

See you in Khyberspace!

Yadgar


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