POV-Ray : Newsgroups : povray.unofficial.patches : patch requests : Re: patch requests Server Time
5 Jul 2024 15:00:35 EDT (-0400)
  Re: patch requests  
From: Peter Popov
Date: 3 Aug 2002 04:59:51
Message: <5c6nkus25q3fe3uj0v4df2ng6u6a4k22td@4ax.com>
On 3 Aug 2002 03:08:46 -0400, ingo <ing### [at] homenl> wrote:

>1. dof_normal.

The camera is a coordinate system defined by the up, right and
direction vectors. These do not have to be perpendicular so what you
are suggesting is not incompatible with the current implementation.
Moreover, I think it can be done without a patch using a simple
transformation. All one has to do is shear the camera along the
direction vector.

I will be very busy this weekend (I am betatesting a massive database)
and will probably lack the time to do this, but I'll try it later on
if no one has bitten the bullet by then.

>2. dof_pattern.

Have you tried using a camera normal to achieve that same effect? It
is perfectly possible to do that right now, but I don't want to think
about the render times (not that focal blur is much faster, mind you)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.