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On 3 Aug 2002 03:08:46 -0400, ingo <ing### [at] home nl> wrote:
>1. dof_normal.
The camera is a coordinate system defined by the up, right and
direction vectors. These do not have to be perpendicular so what you
are suggesting is not incompatible with the current implementation.
Moreover, I think it can be done without a patch using a simple
transformation. All one has to do is shear the camera along the
direction vector.
I will be very busy this weekend (I am betatesting a massive database)
and will probably lack the time to do this, but I'll try it later on
if no one has bitten the bullet by then.
>2. dof_pattern.
Have you tried using a camera normal to achieve that same effect? It
is perfectly possible to do that right now, but I don't want to think
about the render times (not that focal blur is much faster, mind you)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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