POV-Ray : Newsgroups : povray.binaries.images : Crossing Border - Take #2 : Re: Crossing Border - Take #2 Server Time
3 May 2024 21:33:09 EDT (-0400)
  Re: Crossing Border - Take #2  
From: Thomas de Groot
Date: 29 Jan 2019 07:34:53
Message: <5c50486d$1@news.povray.org>
On 8-1-2019 22:55, MichaelJF wrote:
> Am 30.12.2018 um 08:45 schrieb Thomas de Groot:
>> On 19-12-2018 19:15, MichaelJF wrote:
>> [snip]
>>
>>> ok, it's a while ago now, but now I have an idea how one can simulate 
>>> "steam fog", as I learned it is called now. I worked on a close up, 
>>> but it is not very convincing, it may be work better in a scene like 
>>> yours with a certain distance. Is it concievable to you to post your 
>>> sources to the scenes files section?
>>>
>>
>> I apologise Michael,l for not answering earlier to you. I am busy with 
>> a couple of other scenes (too many simmering on the fire apparently) 
>> and nothing really getting to a satisfying conclusion (yet). However, 
>> I have not forgotten and shall do what I can asap.
>>
>> Best wishes for the New Year!
>>
> Best wishes too!
> Don't bother. I set up an own scene in the meantime but it will take 
> ages to render...
> Media for the steam fog combined with radiosity and focal blur. so I 
> will have all time consuming POV-issues in the image. But if you can 
> consider publishing your code to the p-b-sf I would be still interested 
> in your texturing of the geological structures.
> 

I finally posted a sample scene file with the geological rock structure 
in p.b.s-f.

Sorry for the delay!


-- 
Thomas


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