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On 8-1-2019 22:55, MichaelJF wrote:
> Am 30.12.2018 um 08:45 schrieb Thomas de Groot:
>> On 19-12-2018 19:15, MichaelJF wrote:
>> [snip]
>>
>>> ok, it's a while ago now, but now I have an idea how one can simulate
>>> "steam fog", as I learned it is called now. I worked on a close up,
>>> but it is not very convincing, it may be work better in a scene like
>>> yours with a certain distance. Is it concievable to you to post your
>>> sources to the scenes files section?
>>>
>>
>> I apologise Michael,l for not answering earlier to you. I am busy with
>> a couple of other scenes (too many simmering on the fire apparently)
>> and nothing really getting to a satisfying conclusion (yet). However,
>> I have not forgotten and shall do what I can asap.
>>
>> Best wishes for the New Year!
>>
> Best wishes too!
> Don't bother. I set up an own scene in the meantime but it will take
> ages to render...
> Media for the steam fog combined with radiosity and focal blur. so I
> will have all time consuming POV-issues in the image. But if you can
> consider publishing your code to the p-b-sf I would be still interested
> in your texturing of the geological structures.
>
I finally posted a sample scene file with the geological rock structure
in p.b.s-f.
Sorry for the delay!
--
Thomas
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