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Am 30.12.2018 um 08:45 schrieb Thomas de Groot:
> On 19-12-2018 19:15, MichaelJF wrote:
> [snip]
>
>> ok, it's a while ago now, but now I have an idea how one can simulate
>> "steam fog", as I learned it is called now. I worked on a close up,
>> but it is not very convincing, it may be work better in a scene like
>> yours with a certain distance. Is it concievable to you to post your
>> sources to the scenes files section?
>>
>
> I apologise Michael,l for not answering earlier to you. I am busy with a
> couple of other scenes (too many simmering on the fire apparently) and
> nothing really getting to a satisfying conclusion (yet). However, I have
> not forgotten and shall do what I can asap.
>
> Best wishes for the New Year!
>
Best wishes too!
Don't bother. I set up an own scene in the meantime but it will take
ages to render...
Media for the steam fog combined with radiosity and focal blur. so I
will have all time consuming POV-issues in the image. But if you can
consider publishing your code to the p-b-sf I would be still interested
in your texturing of the geological structures.
Best regards
Michael
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