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On 30-11-2018 21:42, Alain wrote:
> Le 18-11-30 à 10:20, Shuffle a écrit :
>> Hi again,
>>
>> I found the culprit! I was actually doing something wrong, but it
>> wasn't related
>> to the media density at all.
>>
>> My problem was simply a "samples" set way too low. I cranked it way up
>> and I now
>> have a very smooth and satisfying result.
>>
>> The (big) downside is the rendering time, though. But you can't win
>> them all...
>>
>>
> Did you play with intervals ?
> Keep intervals at it's default of 1, and better yet, don't use the
> intervals key word at all.
...and with a bit of testing you can find what the lowest acceptable
sample value could be for your scene.
--
Thomas
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