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Am 28.10.2018 um 05:23 schrieb Paul Bourke:
> Thanks for the pointers.
> Not for ODS, but rather "inverse panoramas", some examples here
> http://paulbourke.net/miscellaneous/inversepano/
> Multiplicity of viewpoints on the exterior of an object. The ones there
> currently are cylindrical, doing spherical (equirectangular) now.
That's some fascinating work.
I'd certainly recommend `user_defined` camera for this purpose, as you
"only" need to plug in formulas, don't have to wrap your brain around
making a corresponding mesh, and don't get excessive memory requirements
at high resolutions.
As long as the functions don't do anything particularly fancy, I don't
expect render speed to be a problem. At the very least it should beat
the mesh camera hands down anytime.
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