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On 25/10/2018 23:08, StephenS wrote:
> On 2018-10-25 1:58 p.m., Stephen wrote:
> ....
>> I thought that I would try this with a transparent texture.
>> Unfortunately this is the best I could get. Your method is better.
>> I used a png with a RGB=0 set to transparent. You can see the darkened
>> area of the transparent part of the image map. Also the copy of the
>> image at the back is a question mark. It is not a reflection.
>>
> My texture is:
>
> #declare Nova_Scotia_Crest_ =
> texture {
> pigment {
> image_map{
> png
> "E:/Documents/Bishop3d/Objects/Glass_containers/Nova_Scotia_image.png"
> map_type 0
> once
> }
> scale <1.000,1.250,1.000>
> translate <-0.500,0.750,0.000>
> }
>
> }
>
I'll show you mine.
#declare Glass_Image =
material{
texture {
#declare BISHOP3D_TEMPORARY_IDENTIFIER =
texture {
pigment {
colour rgbft <0.259,0.384,0.200,0.000,0.950>
}
finish {
ambient rgb <0.000,0.000,0.000>
brilliance 1.000
crand 0.000
diffuse 0.190
metallic 0.000
phong 0.000
phong_size 40.000
specular 1.000
roughness 0.001
conserve_energy
reflection {
rgb <0.040,0.040,0.040>, rgb <0.500,0.500,0.500>
fresnel 0
falloff 1.500
exponent 2.000
metallic 0.000
}
irid {
0.275
thickness 0.100
turbulence 0.000
}
}
}
texture {
pigment {
image_map{
png "F:\Graphics\B3D Data\Maps\Odds\Mask_1a.png"
map_type 2
once
}
scale <2.000,2.000,2.000>
translate <-0.500,-0.500,-0.500>
}
finish {
ambient rgb <0.000,0.000,0.000>
brilliance 1.000
crand 0.000
diffuse 0.850
metallic 0.000
phong 0.000
phong_size 40.000
specular 1.000
roughness 0.001
conserve_energy
reflection {
rgb <0.040,0.040,0.040>, rgb <0.040,0.040,0.040>
fresnel 0
falloff 1.500
exponent 2.000
metallic 0.000
}
}
}
;/* the semicolon is necessary or POV-Ray will not figure out that
the declarations has ended /*
BISHOP3D_TEMPORARY_IDENTIFIER
}
interior{
ior 2.010
caustics 0.000
dispersion 1.030
dispersion_samples 7.000
fade_power 0.000
fade_distance 0.000
fade_color rgb <0.000,0.000,0.000>
}
}
> I think all of the magic is in the alpha channel, in a graphics program
> (Gimp) it looks like a black/white mask.
>
I need to do some reading on the png file format, transparency and alpha.
--
Regards
Stephen
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