> I thought that I would try this with a transparent texture.
> Unfortunately this is the best I could get. Your method is better.
> I used a png with a RGB=0 set to transparent. You can see the darkened
> area of the transparent part of the image map. Also the copy of the
> image at the back is a question mark. It is not a reflection.
Looks like a reflection to me.
As for the alpha thing, it might be worth trying `use_alpha on` in the
finish block. That'll turn off that texture layer's highlights and
specular reflections wherever the image is transparent.
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