POV-Ray : Newsgroups : povray.binaries.images : Shot glass test : Re: Shot glass test, with liquid Server Time
5 May 2024 06:52:30 EDT (-0400)
  Re: Shot glass test, with liquid  
From: clipka
Date: 25 Oct 2018 22:33:21
Message: <5bd27cf1$1@news.povray.org>
> I thought that I would try this with a transparent texture. 
> Unfortunately this is the best I could get. Your method is better.
> I used a png with a RGB=0 set to transparent. You can see the darkened 
> area of the transparent part of the image map. Also the copy of the 
> image at the back is a question mark. It is not a reflection.

Looks like a reflection to me.

As for the alpha thing, it might be worth trying `use_alpha on` in the 
finish block. That'll turn off that texture layer's highlights and 
specular reflections wherever the image is transparent.


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