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On 19-10-2018 4:00, Ton wrote:
> Nice, sombre, atmosphere, Thomas.
> When I saw the picture my first thought was, what a funny clouds.
> Then I realized they must be the "artificial structure around the Earth".
> Ton.
>
>
Thanks indeed. Yes, the structures is intended to be tantalisingly vague.
Btw, the technique used to achieve this "out of the atmosphere" kind of
look was initially developed by Bill Pragnell in some distant POV-Ray
past. It is very simple to achieve with the following code:
//start code
background {rgb <0.01, 0.01, 0.01>}
// a sky sphere
sphere { <0, 0, 0>, 1
texture {
pigment {rgb 0 transmit 1}
finish {diffuse 0}
}
interior_texture {
pigment {
gradient y
color_map {
[0.0 srgbt <0.6, 0.7, 1.0, 0.5>]
[0.7 srgbt <0.0, 0.1, 0.8, 0.5>]
}
}
finish {emission 2 diffuse 0}
}
scale 10e4
hollow
no_shadow
no_reflection
}
//end code
The magic tricks are the transmit values of the interior_texture, and
the strength of its emission in the finish block. Every object, being it
a moon, a spaceship, or whatever you want, placed /outside/ of the sky
sphere, will show up as if it was truly in space. You can add any kind
of media to the sphere in order to simulate the atmosphere of course. I
advice against the use of fog{} in this context.
--
Thomas
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