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On 2018-09-30 11:48 p.m., clipka wrote:
> https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9861167
>
While not related to the updated features, this was the winpov64 I used.
Using a newer computer and going though some older scenes.
With no included Work_Threads, or commented out, Work_Threads
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 22 minutes 9 seconds (1329.351 seconds)
using 3 thread(s) with 3988.077 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 1.16 seconds, user 3992.17 seconds, total 3993.33
seconds.
Elapsed time 1331.39 seconds, CPU vs elapsed time ratio 3.00.
Render averaged 2433.55 PPS (811.35 PPS CPU time) over 3240000 pixels.
Adding:
Work_Threads = 32
To my .INI file gave me the following outputs.
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 3 minutes 10 seconds (190.047 seconds)
using 32 thread(s) with 6039.815 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 1.03 seconds, user 6043.08 seconds, total 6044.11
seconds.
Elapsed time 192.08 seconds, CPU vs elapsed time ratio 31.47.
Render averaged 16867.97 PPS (536.06 PPS CPU time) over 3240000 pixels.
Is there a default some where?
WinPov editor:
Render/Thread Count is set to 32
StephenS
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