|
|
Le 08/09/2018 à 09:38, Le_Forgeron a écrit :
> Le 07/09/2018 à 22:32, Hedrondude a écrit :
>> Le_Forgeron <jgr### [at] freefr> wrote:
>>> Le 03/06/2018 à 05:24, Hedrondude a écrit :
>>>> #local obj=polygon {45,v1,v2,v3,......,v44,v1 density}
>>>>
>>>>
>>>
>>> I did an experimentation on
>>> https://github.com/LeForgeron/povray/tree/extension/winding-polyline
>>>
>
>>> polyline
>>> {
>>> A, B, C, D,
>>> E, F, G, H,
>>> I, J, K, A
>>> range { <1,2> }
>>> texture { pigment { color srgb 0.5 }}
>>> }
>>
>> Excuse the late reply, I haven't been on the forum in a while.
>>
>> The experiment looks right. Is there a way to add this code to POV-Ray before
>> the next update?
>>
>
> You will have to ask for a pull request from the above URL into official
> master branch, and get it approved by the power that be.
>
> But check first with everybody that the syntax is ok.
>
And a bit of documentation too:
http://wiki.povray.org/content/User:Le_Forgeron/polyline
Post a reply to this message
|
|