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Le 07/09/2018 à 22:32, Hedrondude a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
>> Le 03/06/2018 à 05:24, Hedrondude a écrit :
>>> #local obj=polygon {45,v1,v2,v3,......,v44,v1 density}
>>>
>>>
>>
>> I did an experimentation on
>> https://github.com/LeForgeron/povray/tree/extension/winding-polyline
>>
>> polyline
>> {
>> A, B, C, D,
>> E, F, G, H,
>> I, J, K, A
>> range { <1,2> }
>> texture { pigment { color srgb 0.5 }}
>> }
>
> Excuse the late reply, I haven't been on the forum in a while.
>
> The experiment looks right. Is there a way to add this code to POV-Ray before
> the next update?
>
You will have to ask for a pull request from the above URL into official
master branch, and get it approved by the power that be.
But check first with everybody that the syntax is ok.
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