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Le 05/09/2018 à 06:23, clipka a écrit :
> Am 04.09.2018 um 19:16 schrieb Le_Forgeron:
>> Le 04/09/2018 à 13:28, Le Forgeron a écrit :
>>>
>>> Oh, I didn't notice uv_mapping was an object modifier, and not a pattern
>>> (texture/pigment/... ) only.
>>
>>> So, one or two keywords to find, meaningful... and short, but not
>>> ambiguous.
>>
>> And the tie is now between:
>> * **direction**, as used in camera and rainbow
>> * **orientation**, as used in warp (cylindrical, spherical, toroidal)
>
> I'm looking at the warps' "orientation" parameter right now, and it
> gives me headaches. What is it even? A vector in pigment space to pick a
> different slice of the pigment? A vector in shape space to orient the
> torus/sphere/cylinder?
For me it's the dist_exp which is more obscure: it's explained for 0,
but what are other value ? (btw, a "box" (2D) <0,0> to <1,1> extended to
infinity along orientation... isn't that a square and a normal to
select... what ? On second reading, the box is infinite along
orientation and a square in perpendicular directions.
And what is that "distance" in the text ?
Yet another case of: better open the source to understand.
At least, I understand "planar", but there is no picture for it !
And "cubic", nice cubic !
>
>> Any preferences ?
>
> If "orientation" in warps does exactly(!) the same, that would be the
> parameter name to use.
>
> Otherwise, there are probably better names to pick. "uv_orientation", maybe?
>
it would rather be u_orientation, or u_something, as v is already set by
the shape and its symetry. u_zero ?
"second_base_vector_of_half_plane_with_symetry_axis_where_u_is_zero" is
far too long.
I would like to avoid more than one "_" if possible (so u_zero_direction
is one word too long). Two words is nice (look_at, point_at), but three
or more words become painful (yet, I added rational_bezier_patch
elsewhere, so it's not so wrong, just if it could be avoided).
Oh, and for sphere_sweep, it would be the direction of u=0 for v=0, yet
later along the sweep it would turn for continuity.
Native speakers, you're welcome !
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