POV-Ray : Newsgroups : povray.binaries.images : uv_mapping for cylinder, disc, cone & lemon : Re: uv_mapping for cylinder, disc, cone & lemon Server Time
8 May 2024 18:23:31 EDT (-0400)
  Re: uv_mapping for cylinder, disc, cone & lemon  
From: clipka
Date: 5 Sep 2018 00:23:56
Message: <5b8f5a5c$1@news.povray.org>
Am 04.09.2018 um 19:16 schrieb Le_Forgeron:
> Le 04/09/2018 à 13:28, Le Forgeron a écrit :
>>
>> Oh, I didn't notice uv_mapping was an object modifier, and not a pattern
>> (texture/pigment/... ) only.
> 
>> So, one or two keywords to find, meaningful... and short, but not
>> ambiguous.
> 
> And the tie is now between:
> * **direction**, as used in camera and rainbow
> * **orientation**, as used in warp (cylindrical, spherical, toroidal)

I'm looking at the warps' "orientation" parameter right now, and it
gives me headaches. What is it even? A vector in pigment space to pick a
different slice of the pigment? A vector in shape space to orient the
torus/sphere/cylinder?

> Any preferences ?

If "orientation" in warps does exactly(!) the same, that would be the
parameter name to use.

Otherwise, there are probably better names to pick. "uv_orientation", maybe?


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