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Am 04.09.2018 um 19:16 schrieb Le_Forgeron:
> Le 04/09/2018 à 13:28, Le Forgeron a écrit :
>>
>> Oh, I didn't notice uv_mapping was an object modifier, and not a pattern
>> (texture/pigment/... ) only.
>
>> So, one or two keywords to find, meaningful... and short, but not
>> ambiguous.
>
> And the tie is now between:
> * **direction**, as used in camera and rainbow
> * **orientation**, as used in warp (cylindrical, spherical, toroidal)
I'm looking at the warps' "orientation" parameter right now, and it
gives me headaches. What is it even? A vector in pigment space to pick a
different slice of the pigment? A vector in shape space to orient the
torus/sphere/cylinder?
> Any preferences ?
If "orientation" in warps does exactly(!) the same, that would be the
parameter name to use.
Otherwise, there are probably better names to pick. "uv_orientation", maybe?
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