POV-Ray : Newsgroups : povray.binaries.images : Bezier-patch torus : Re: Bezier-patch torus Server Time
26 Apr 2024 13:35:51 EDT (-0400)
  Re: Bezier-patch torus  
From: Alain
Date: 30 Aug 2018 14:36:47
Message: <5b88393f@news.povray.org>
Le 18-08-29 à 10:16, Bald Eagle a écrit :
> OK, after the initial inspiration by BGimeno, and some much needed assistance
> from TOK, clipka, and jr,
> I managed to make some significant headway, and then sat down for Round Two to
> work out the intimate details of Theta, Phi, the parametric equations, the array
> assignments, and the array-of-array assignments.
> 
> 12x36 patches, 4 corners established by the parametric and f_noise3d(), then
> vectors for the planes containing those corners calculated, then the remaining
> 12 intermediate control points for each patch interpolated from those.
> 
> I thinks there's still a wee bit of debugging to do, with regard to the vector
> calculations, but it's sure "close enough" at this point to post.
> 
> Quite frankly, I'm amazed it even works at all, but here it is  :)
> 

Would be beter if the texture was UV mapped.


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