Here's a partial render.
I would like to make the edge of the sun a bit sharper, and also make
the sun smaller while keeping the haze generally the same. Here is the
sphere I use for this:
/////////////////////////////////////////////////////////////////
#declare RWorld_Corona_Radius = 95000*4;
#declare RWorld_Corona_Object = sphere
{
0, RWorld_Corona_Radius
hollow
material
{
texture
{
pigment {rgbt 1}
}
interior
{
media
{
scattering {1, RWorld_Light_Point_Color/2000}
density
{
function {1/(x*x + y*y + z*z)/RWorld_Corona_Radius}
density_map
{
[0.0 rgb 0]
[1.0 rgb 1]
}
scale RWorld_Corona_Radius
}
}
}
}
}
/////////////////////////////////////////////////////////
Any idea on how I can accomplish this?
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