POV-Ray : Newsgroups : povray.binaries.images : Ringworld (continued) : Re: Ringworld (continued) Server Time
20 May 2024 12:23:43 EDT (-0400)
  Re: Ringworld (continued)  
From: Mike Horvath
Date: 9 Aug 2018 02:07:25
Message: <5b6bda1d@news.povray.org>
Here's a partial render.

I would like to make the edge of the sun a bit sharper, and also make 
the sun smaller while keeping the haze generally the same. Here is the 
sphere I use for this:


/////////////////////////////////////////////////////////////////
#declare RWorld_Corona_Radius			= 95000*4;
#declare RWorld_Corona_Object = sphere
{
     0, RWorld_Corona_Radius
     hollow
     material
     {
         texture
         {
             pigment {rgbt 1}
         }
         interior
         {
             media
             {
                 scattering {1, RWorld_Light_Point_Color/2000}
                 density
                 {
                     function {1/(x*x + y*y + z*z)/RWorld_Corona_Radius}
                     density_map
                     {
                         [0.0 rgb 0]
                         [1.0 rgb 1]
                     }
                     scale RWorld_Corona_Radius
                 }
             }
         }
     }
}
/////////////////////////////////////////////////////////


Any idea on how I can accomplish this?


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