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On 8/8/2018 10:08 AM, Mike Horvath wrote:
> However, I had to double the height of the shadow squares in order to
> block out the sun. See the parameter `RWorld_Shadow_Square_Width`. I'm
> not sure why this was necessary, as the original height was equal to the
> sun's diameter, and should have fully blocked its light.
I am dumb. Instead of specifying the area light's axis vectors in the
form of:
x * foo, y * foo
I was instead simply using:
foo, foo
which is the same as:
<foo,foo,foo>, <foo,foo,foo>
which is too long.
I fixed that and things are fine now. Doing another really big render at
the moment. It might take over a day to render.
Mike
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