POV-Ray : Newsgroups : povray.binaries.images : Unexpected double_illuminate tradeoffs : Re: Unexpected double_illuminate tradeoffs Server Time
5 May 2024 21:58:54 EDT (-0400)
  Re: Unexpected double_illuminate tradeoffs  
From: Alain
Date: 8 Aug 2018 17:03:56
Message: <5b6b5abc$1@news.povray.org>
Le 18-08-08 à 14:34, Stephen a écrit :
> On 08/08/2018 18:16, Kenneth wrote:
>> "Kenneth" <kdw### [at] gmailcom> wrote:
>>>  From the tests, it's clear that the
>>> object's edge normals are not picking up any of the SKY color 
>>> (YELLOW)...
>>
>> Ignore that silly comment; my bad.
>>
>> The only way that the 'edge' triangles/normals could possibly pick up 
>> the SKY
>> color is if those triangles *reflected* the sky. But there's no 
>> 'reflection' in
>> the height_field's texture statement. I got a bit confused in my 
>> thinking...
>>
> 
> Just thinking out loud. Is there a default reflection value?
> Is there a list of default values?
> 

reflection default to zero.

If you look in the documentation, you'll see that many features do have 
defaults, but you need to search around as there is no all encompassing 
defaults list that I remember of. There is a list, but it's not complete.


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