POV-Ray : Newsgroups : povray.binaries.images : Unexpected double_illuminate tradeoffs : Re: Unexpected double_illuminate tradeoffs Server Time
6 May 2024 00:16:51 EDT (-0400)
  Re: Unexpected double_illuminate tradeoffs  
From: Stephen
Date: 8 Aug 2018 14:34:30
Message: <5b6b37b6$1@news.povray.org>
On 08/08/2018 18:16, Kenneth wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>>  From the tests, it's clear that the
>> object's edge normals are not picking up any of the SKY color (YELLOW)...
> 
> Ignore that silly comment; my bad.
> 
> The only way that the 'edge' triangles/normals could possibly pick up the SKY
> color is if those triangles *reflected* the sky. But there's no 'reflection' in
> the height_field's texture statement. I got a bit confused in my thinking...
> 

Just thinking out loud. Is there a default reflection value?
Is there a list of default values?

-- 

Regards
     Stephen


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