On 08/08/2018 18:16, Kenneth wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>> From the tests, it's clear that the
>> object's edge normals are not picking up any of the SKY color (YELLOW)...
>
> Ignore that silly comment; my bad.
>
> The only way that the 'edge' triangles/normals could possibly pick up the SKY
> color is if those triangles *reflected* the sky. But there's no 'reflection' in
> the height_field's texture statement. I got a bit confused in my thinking...
>
Just thinking out loud. Is there a default reflection value?
Is there a list of default values?
--
Regards
Stephen
Post a reply to this message
|