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On 07/08/2018 15:33, Alain wrote:
> Le 18-08-07 à 06:33, Stephen a écrit :
>>
>> A close up of the terminator on the Ringworld.
>> The area light does make a difference.
>> Using
>> light_source { // Light_Source2
>> < 0.000000, 0.000000, 0.000000 >, colour rgb <1.000,1.000,1.000>*1.500
>> area_light <3.400000,0.000000,0.000000>,
>> <0.000000,3.400000,0.000000>, 23, 23
>>
>> circular
>> orient
>> adaptive 5
>>
>
> The 23, 23 get bumped up to 33, 33
>
> adaptive 5 mean start at subdivision 5, or start with 33, 33 samples.
> This effectively disable the adaptive optimization.
> In the present case, adaptive 0 is good.
>
> adaptive 0 start at 2 by 2
> adaptive 1 start at 3 by 3
> adaptive 2 start at 5 by 5
> adaptive 3 start at 9 by 9
> adaptive 4 start at 17 by 17
> adaptive 5 start at 33 by 33
> adaptive 6 start at 65 by 65
> ....
>
> You need a number of samples at least 2 step up to get some appreciable
> benefit. For adaptive 0, use at least 5 by 5, and 9 by 9 or more in most
> cases.
> For adaptive 1, better to start around 17 by 17.
> For adaptive 5, you start to see an improvement around 129 by 129...
Thanks Alain, I seldom use area lights and this is the first time I have
used adaptive.
When you said samples is that what the offline help names Size_1 &
Size_2, in the line;
AXIS_1_VECTOR, AXIS_2_VECTOR, Size_1, Size_2?
--
Regards
Stephen
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