|
|
On 07/08/2018 12:07, Thomas de Groot wrote:
> On 7-8-2018 12:51, clipka wrote:
>> Am 07.08.2018 um 12:33 schrieb Stephen:
>>
>>> A close up of the terminator on the Ringworld.
>>> The area light does make a difference.
>>> Using
>>> light_source { // Light_Source2
>>> < 0.000000, 0.000000, 0.000000 >, colour rgb
>>> <1.000,1.000,1.000>*1.500
>>> area_light <3.400000,0.000000,0.000000>,
>>> <0.000000,3.400000,0.000000>,
>>> 23, 23
>>>
>>> circular
>>> orient
>>> adaptive 5
>>
>> And it better does. You don't want the light to blink off
>> instantaneously - you do want some twilight time.
>>
>
> I agree. What I meant earlier was that, with the camera at /planetary/
> distances from the ring, the penumbra would hardly be visible. Up close,
> and more so on the ring surface, of course the penumbra matters.
> However, if the area_light is set while the camera is at a /planetary/
> distance, it will most probably be grossly exaggerated because otherwise
> you would not be able to see it properly in a render.
>
Do you mean that the penumbra would need to be exaggerated so it can be
seen?
I thought that too but when I created two big sticks located at opposite
sides of the star and clipping the same edge of a shadow square. The
divergence at the ring was quite large.
I might try moving the shadow square radius back to the quoted radius
and adjust the length of the shadow square to get equal day/night.
This image was taken from slightly beyond the other side of the ring and
above a bit.
--
Regards
Stephen
Post a reply to this message
Attachments:
Download 'ring_3c_0000.png' (17 KB)
Preview of image 'ring_3c_0000.png'
|
|