POV-Ray : Newsgroups : povray.binaries.images : A method creat uniform thick shell : Re: A method creat uniform thick shell Server Time
19 May 2024 09:48:46 EDT (-0400)
  Re: A method creat uniform thick shell  
From: Mike Horvath
Date: 29 Jul 2018 09:36:03
Message: <5b5dc2c3$1@news.povray.org>
On 7/28/2018 11:43 AM, Alain wrote:
> If you reduce the ior, then, the reflection will also go down.
> 
> The minimum reflection is to high at 0.2.
> Try :
> reflection{0, 1 fresnel}
> or simply
> reflection{1 fresnel}
> 
> Try this interior :
> interior{
>   ior 1.5
>   dispersion 1.05
>   fade_colour Col_Ruby fade_distance 0.1 fade_power 1001
> }
> 
> Col_Ruby is the same as Col_Glass_ruby but without the filter component.
> 
> With this pigment :
> pigment{rgbt 1}
> 
> 

The dispersion really causes the render times to increase. I don't know 
if I have the patience.

Mike


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