POV-Ray : Newsgroups : povray.binaries.images : A method creat uniform thick shell : Re: A method creat uniform thick shell Server Time
19 May 2024 10:26:30 EDT (-0400)
  Re: A method creat uniform thick shell  
From: Mike Horvath
Date: 28 Jul 2018 10:23:27
Message: <5b5c7c5f$1@news.povray.org>
On 7/28/2018 9:53 AM, Jim Holsenback wrote:
> On 07/28/2018 09:48 AM, Mike Horvath wrote:
>> I am trying to do the same, but am having trouble toning down the 
>> reflections. I can barely see through the glass, and the finish is 
>> reflecting too much and too brightly.
>>
>> Mike
> just a guess .. diffuse and / or reflection too high

Diffuse is 0. I can't judge properly how high reflection is.


#declare F_Glass5 =
   finish {
     specular 0.7
     roughness 0.001
     ambient 0
     diffuse 0
     reflection {
       0.2, 1.0
       fresnel on
     }
     conserve_energy
   }


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