POV-Ray : Newsgroups : povray.binaries.images : ten-year anniversary (plus 1) : Re: ten-year anniversary (plus 1) Server Time
25 Apr 2024 15:54:08 EDT (-0400)
  Re: ten-year anniversary (plus 1)  
From: Thomas de Groot
Date: 11 Jul 2018 02:58:34
Message: <5b45aa9a$1@news.povray.org>
On 10-7-2018 16:42, Shay wrote:
> Loud!, just for fun.

Nice one! I have a slight preference for the original curvy texture but 
that's me.
> 
> In 2007, I planned a lot of this out on pencil and paper while working my way
> across the Atlantic on a jack-up drilling rig--which was itself perched atop a
> massive submersible cargo ship.

I understand now where the /shape/ of the object comes from.

> 
> Career wise, life is a little less interesting now, and ambitious hand-coded
> digital art is--as far as I can tell--dead. I rebuilt this model last year (with
> a slightly different set of compromises), but I never bothered to show it. There
> aren't many left in the world who can see it for what it is: 100,000s of
> triangles, 1000s of lines of code, 10s of deliberate mathematical choices, 10s
> of pages of notes, days of work, compromises, design, details, details, details.
> Now it's just a shape. Even back in 2007, some POV-er asked, "What's the
> equation?" as if the whole thing were the product of some Internet search.

I would say that that is the goal of any art. The fact that it is 'just 
a shape' qualifies it as such. It would be totally destructive to be 
aware of the mind boggling work involved. That is for the artist to know 
and for the buyer to pay for :-) It has been a hot discussion point ever 
since the days of Cobra (and others) in the last century.

> 
> I have an arguably negative habit of developing skills no one understands or
> cares about. I wonder if my career would be more interesting if I'd made LESS
> interesting choices--any Haskell users here will understand.
> 
> Of course, the last 10 years have opened up NEW artistic avenues. Deep in the
> Heart foundry in Texas offered to 3D print then bronze cast this sculpture for
> $20k. An art dealer in Dallas appraised the finished work at $60k, of which he
> would take half. That would leave me (theoretically) with $10k. Wouldn't mind
> having $10k, but that's a thin margin from which any unexpected costs would be
> removed. Maybe I should become an art DEALER.
> 

Artist /and/ dealer. That would leave you with - at least - $40k as that 
dealer above would have tried to sell it for $100k.  ;-)

-- 
Thomas


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