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On 31-5-2018 1:36, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 30-5-2018 1:37, Kenneth wrote:
>>> clipka <ano### [at] anonymousorg> wrote:
>>>>
>>>> #local Trans = transform {
>>>> translate <...>
>>>> ...
>>>> }
>>>>
>>>> texture {
>>>> image_pattern { ... }
>>>> texture_map {
>>>> [0.0 pigment { ... transform { Trans inverse } ]
>>>> [1.0 pigment { ... transform { Trans inverse } ]
>>>> }
>>>> transform { Trans }
>>>> }
>>>
>>>
>>> Thomas, try this example; it *looks* like it works--
>>
>> The first suggestion by Christoph was correct...
>
> Yes, you're right (although with a slight change.) I had to do some more
> experimenting, to see what I did wrong.
>
> EACH index-entry in the texture_map needs the inverse transform, as Clipka
> suggested. (I included only one, after your 2nd index-entry.) My way of coding
> the entire construct is *slightly* different, though:
>
> #declare MyTex =
> texture {
> image_pattern {
> png "My_pattern.png" gamma 1.0 use_alpha
> ....
> } // end of image_pattern
>
> transform{TRA} // THE MAIN TRANSFORM HERE
>
> texture_map {
> [0.0 texture{...} or pigment{...} etc
> transform{TRA inverse}
> ]
> [1.0 texture{...} or pigment...} etc
> transform{TRA inverse}
> ]
> }
> }
>
This is a bit different! What you do here is (1) transform the
image_pattern, then, (2) and separately, inverse transform the
texture_map. That will give something very different I believe. The
transform should be moved down to the complete texture level, e.g.:
texture {
image_map {}
texture_map {
[0.0 texture {} transform {TRA inverse}]
[1.0 texture {} transform {TRA inverse}]
}
transform {TRA}
}
Be sure too that all the transformations do the right thing when
'inverse' is used. In this case, unexpected results might occur I believe.
My original intention was to be able to transform the image_pattern I
needed, without touching the texture_map I had already defined for the
scene. Tunnel vision prevented me from seeing the obvious way to do that
(elementary truly). ;-)
In the mean time, I have ironed out most of the remaining problems and,
as the dust is slowly settling, I will soon be able to show the results.
> Thanks for giving me a 'push' to test this stuff (and to play around with the
> use_alpha feature-- it may have some important implications for my 'city
> buildings' scene.)
Always happy to stimulate people. Thoughts, try-outs, conundrums from
the community are always most stimulating experiences for me, even when
I do not understand one iota from them :-)
--
Thomas
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