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Am 24.05.2018 um 19:22 schrieb Kima:
> 1. How to put the center of a unioned object at <0, 0, 0>?
That's trivial: Find the center of the object, then translate it by the
negative of that center's position.
> OR
> 2. How to find the coordinates of the center of a unioned object?
That depends entirely on the unioned objects.
Also, you'd need to decide whether you want center of mass or
coordinate-wise center of max extent.
POV-Ray has no means of figuring this out automatically; with so many
different primitives supported, and some of them being arbitrarily
flexible, it is virtually impossible to come up with a generic yet exact
way to solve this problem.
In your search you may come across `min_extent()` and `max_extent()`;
note that these can be used on any object as a /rough/ estimate of the
region of space occupied by that object, but the values are not
guaranteed to be exact: `min_extent()` may return lower values
(sometimes significantly so), while `max_extent()` may return higher
values (again sometimes significantly so). The only thing guaranteed is
that the entirety of the object lies /somewhere/ within those bounds.
What you /can/ do is use `trace()` and/or `inside()` to probe the
resulting shape; but again this won't be exact for arbitrary cases.
> OR
> Is there any approach/trick to translate a unioned object (collection of several
> objects) to move to a specific point (absolute coordinates)?
That's trivial: Find the center of the object, then translate it by the
target position minus the center's position.
Yeah, I know the answers to 1. and 3. do not help you at all. The point
is, it all boils down to solving 2.
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