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On 05/17/2018 01:06 PM, clipka wrote:
> Am 17.05.2018 um 16:06 schrieb clipka:
>> Am 17.05.2018 um 12:49 schrieb clipka:
>>
>>> Performance is another issue, with parsing of the benchmark scene still
>>> taking about 40% longer, but I'm optimistic that I can trim that down
>>> quite a bit.
>>
>> ... and already close to normal performance again: Difference on
>> benchmark scene is now within measurement tolerances, while a 45M token
>> mesh2-heavy scene is now just 8% slower than with the current GitHub
>> master version.
>
> Well, it gets better and better: I'm already 7% /faster/ now. And I
> haven't even started on the optimizations I originally had in mind. So
> far it's more or less a byproduct of the new dedicated scanner and
> related refactoring.
>
> I guess linear scenes won't get much improvement on top of this (at
> least not as long as the parser remains single-threaded), but I'm pretty
> sure I can do something about non-linear scenes.
>
Guessing the magnitude of linear improvement will depend on the SDL
writer's characteristic verbosity(1)?
Bill P.
(1) - I'll be able to crank it to 11... :-)
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