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On 09/05/2018 21:13, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>> I have been playing with the spheresweep output. As I try to trace() a
>> grass landscape with a path of flowers following a Hilbert Curve.
>>
>
> Those images are really nice.
>
Thank you.
> Did you 'trace' all the green grass blades onto the object, or did you use some
> other less-involved trick?
>
Every single one of them. If I remember correctly there are about 6
million grass blades on the total target heightfield area. At that
density of grass. The render time was about 8 minutes. Mostly parsing.
It really is a brute force method. One WIP had about 11E6 blades and I
was shutting down programs as the memory usage climbed.
The target could be anything. Here is a link to one I made in reply to a
friend who sent me a sarky cartoon.
*Rude word warning*
https://i.imgur.com/kvDzf4T.png
> I love the 'fuzzy' look of the grass, in the more distant render; it looks like
> the fuzz on a tennis ball; or maybe 'flocking.' At first, I thought it was an
> interesting use of crand!
>
Crand!
Crand? I like to think of myself as an animator. I never use crand. ;-)
The "look" is very dependant on the closeness of the view.
I'm going to try to plant flowers to make an image from a poster, next.
--
Regards
Stephen
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