POV-Ray : Newsgroups : povray.binaries.images : Distant Haze - How To? : Re: Distant Haze - How To? Server Time
28 Apr 2024 21:51:54 EDT (-0400)
  Re: Distant Haze - How To?  
From: Sven Littkowski
Date: 27 Apr 2018 13:10:33
Message: <5ae35989$1@news.povray.org>
Interesting concept. Never thought about such. Will look into.

But meanwhile, I came to another idea and want to find out, if this can
be done with POV-Ray:

A torus-shaped media-based haze. A hollow torus, filled with a haze
media that is thickest at the center of the curved cylinder shape, and
invisible at the edges. Means, the media density_map needs probably to
have the shape of a torus, too, as Spherical and other shapes won't do
the trick in this particular case. That torus haze would be scaled to be
at the edge of the scene. This way, no influence of any other item would
occur.

Is such a torus-shaped media possible?

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