On 04/11/2018 06:58 PM, Bald Eagle wrote:
....now for whatever reason I can
> only get two map entries to display.
>
> AND, I can't seem to get the normal and finish blocks to play well in the
> texture definition.
>
>
A trick I find useful when working with maps is to hard code a value as
follows using function{} :
// pigment_pattern {NR_wood_grain}
function { 0.91 }
texture_map {...}
and doing this in your scene tells me the problem (two value issue) is
with the NR_wood_grain pigment though nothing pops out at me...
You can use differing normals and finishes in your texture_map, but you
have to have added those to the original texture definitions as Thomas
suggested or make your texture_map entries each something like:
[0.9 pigment {} normal {} finish {}]
Bill P.
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