Yes, I made already some first thoughts about how to interrupt a
continuous grain. My idea is 8what I am using already right now for my
ship) to equip the wood texture with a random-based TRANSLATE that comes
into effect with each call of the texture.
I also experimented with BRICKS for TEXTURE, but it seems I did things
wrong and always got error messages. :-D
Thanks for sharing that simple code. What a shame for me... :-D
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