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Le 18-04-03 à 05:48, Sven Littkowski a écrit :
> It is actually very easy to give a positive response about that code -
> because it really produces as good result.
>
> I will have to look deeper into it. Is it true that it is not just a
> texture but solid shape(s)? That would make it harder to apply it to
> round or elliptical surfaces. I would have to write extra code for
> DIFFERENCES.
>
> I wonder, if the BRICK texture can't be used. Making the white lines
> much thinner, black, and very long but reduced width (like planks).
> Instead of a red filling comes in a wood texture randomly translated at
> width and length to prevent cross-over matching wood grain.
>
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
>
In POV-Ray, it often help to think of textures as big blocks out of
witch your objects are carved.
All wood textures are immense wooden blocks, and your objects are
sculpted from that block.
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