POV-Ray : Newsgroups : povray.binaries.images : City buildings of different kind : Re: City buildings of different kind Server Time
5 May 2024 02:59:27 EDT (-0400)
  Re: City buildings of different kind  
From: Alain
Date: 25 Mar 2018 17:49:47
Message: <5ab8197b$1@news.povray.org>

> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
>> "Kenneth" <kdw### [at] gmailcom> wrote:
>>> You've also solved the need for
>>> 'recessed' building sections on top of the 'main' buildings.
>>
>> Do you mean the 'compound' buildings with the decreasing sizes? Those are
>> basically a specialised building type that just creates two or three
>> sub-buildings with different versions of the base polygon. Since the building
>> construction already offsets polygons extensively, it wasn't a lot of work to
>> add this.
>>
>> ...there are indeed many ways to skin a cat!
>>
> 
> This as far as I got with my original code (and I made only a single small
> render, unfortunately.) The upper building sections are not 'correct' though.
> 
> Then I changed the code, to try a different approach to those upper sections.
> 
> *Then* I decided to go in a different direction entirely-- making the building
> faces as height_fields (which will require a re-work of my original
> city-building code.)
> 
> Ah, the fun of it!
> 

You have a problem with the roof structures : They often end outside the 
roofs.
I can see at least 22 cases where beams are to long for the roofs.
It seems to only affect buildings where the top part is smaller than the 
bottom part. The beams are sized for the bottom part.


Alain


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