|
|
> On 21-3-2018 19:16, Alain wrote:
>>> On 20-3-2018 0:27, Bill Pragnell wrote:
>>>> So, inspired by Kenneth's recent forays into city building, I've
>>>> returned to a
>>>> project that I started over 3 years ago.
>>>>
>>>> This started as a set of SDL macros, but unfortunately it was
>>>> getting dog-slow
>>>> and impossible to maintain so I started over in C++. I'm using SVG
>>>> files as
>>>> input, reading straight-line paths to define streets, intersecting
>>>> them to make
>>>> block polygons, then splitting the blocks to get building polygons. The
>>>> buildings are constructed as triangle blocks and exported as mesh2
>>>> objects in
>>>> ...inc files.
>>>>
>>>> In the images here, the building data is a few MB in size, generated
>>>> in several
>>>> seconds by my program and rendered in several minutes by POV-Ray.
>>>>
>>>> I have a huge to-do list, and progress is sporadic because real
>>>> life, but I am
>>>> getting some nice results at last!
>>>>
>>>
>>> Very interesting indeed. You might consider slicing off the polygonal
>>> buildings when the angle gets too sharp. There are rooms there which
>>> are impossible to furnish ;-)
>>>
>>
>> You probably did not see the World's narrowest house...
>> It's 5 stories high, and have only a single window on each top floors.
>> The ground floor have only a single door and a narrow window. Go
>> inside, and you can easily touch the opposing walls, everywhere.
>> It's to narrow for a double bed.
>
> Well, I know Amsterdam has one at least. ;-)
>
The one that have the official title is in Bruxel, on the Grand Place.
As it's a private house, there are no visiting.
Post a reply to this message
|
|