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On 21-3-2018 19:16, Alain wrote:
>> On 20-3-2018 0:27, Bill Pragnell wrote:
>>> So, inspired by Kenneth's recent forays into city building, I've
>>> returned to a
>>> project that I started over 3 years ago.
>>>
>>> This started as a set of SDL macros, but unfortunately it was getting
>>> dog-slow
>>> and impossible to maintain so I started over in C++. I'm using SVG
>>> files as
>>> input, reading straight-line paths to define streets, intersecting
>>> them to make
>>> block polygons, then splitting the blocks to get building polygons. The
>>> buildings are constructed as triangle blocks and exported as mesh2
>>> objects in
>>> ...inc files.
>>>
>>> In the images here, the building data is a few MB in size, generated
>>> in several
>>> seconds by my program and rendered in several minutes by POV-Ray.
>>>
>>> I have a huge to-do list, and progress is sporadic because real life,
>>> but I am
>>> getting some nice results at last!
>>>
>>
>> Very interesting indeed. You might consider slicing off the polygonal
>> buildings when the angle gets too sharp. There are rooms there which
>> are impossible to furnish ;-)
>>
>
> You probably did not see the World's narrowest house...
> It's 5 stories high, and have only a single window on each top floors.
> The ground floor have only a single door and a narrow window. Go inside,
> and you can easily touch the opposing walls, everywhere.
> It's to narrow for a double bed.
Well, I know Amsterdam has one at least. ;-)
--
Thomas
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