POV-Ray : Newsgroups : povray.binaries.images : N (Captain Nemo) revisited : Re: N (Captain Nemo) revisited Server Time
3 May 2024 02:00:55 EDT (-0400)
  Re: N (Captain Nemo) revisited  
From: Thomas de Groot
Date: 22 Mar 2018 03:49:41
Message: <5ab36015$1@news.povray.org>
On 22-3-2018 3:34, clipka wrote:
> Am 21.03.2018 um 13:11 schrieb Thomas de Groot:
> 
>> I agree for the vegetation, maybe the wheel, not really for the bricks.
>> However, my question would be: where does over-saturation come from?
>>
>> It is strange. The original is - imo - strongly under-saturated.
> 
> Those are Poser figures, so I presume their materials also use Poser
> texture images.

Yes indeed. They render much better with the latest version of POV-Ray 
or UberPOV.

> 
> MegaPOV 1.2.1 - being based on POV-Ray v3.6 - completely ignored gamma
> for input images; if you already used `assumed_gamma 1.0` back then - as
> every good sailor should - MegaPOV 1.2.1 / POV-Ray v3.6 would
> erroneously presume the input images to match that gamma.
> 

I did and it did. :_)

-- 
Thomas


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