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On 21-3-2018 14:07, Ive wrote:
> Am 3/21/2018 um 13:11 schrieb Thomas de Groot:
>> I agree for the vegetation, maybe the wheel, not really for the
>> bricks. However, my question would be: where does over-saturation come
>> from?
>>
> Gamma! In the ancient time of MegaPOV and its unawareness of gamma
> handling you as the user had to tweak scene colors and lighting to
> compensate for the resulting inconsistency. Now with proper gamma
> handling but some of these *tweaks* making it over results in
> over-saturation and slightly hue shifts - as to be expected.
>
>> It is strange. The original is - imo - strongly under-saturated.
>>
> Yes, I agree - saturation is certainly also a matter of taste -
> personally I can live with under-saturation better than with
> over-saturation.
Then the short answer is clear: My latest scene version using
exclusively sRGB gamma all through (and gamma 1.0 where necessary) the
apparent over-saturation is solely due to the original hue of the used
image_maps. I can live with that although I prefer a slightly
less-saturated version; it might me make to consider to tweak the
original images to a "lighter", "flatter" hue, or to apply a colour
transformation within POV-Ray.
>
>>
>> Hmmm... I don't know how to achieve that...
>>
>
> Contemporary versions of Photoshop and Lightroom do this auto-magical,
> older version if you told them to do so and I'm under the assumption
> this is also true for other software like Gimp or Paintshop. I do not
> use the latter so maybe I'm wrong?
>
I am using Gimp and have not (yet) found thematter. Does your IC do it
by the way?
--
Thomas
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