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Am 21.03.2018 um 13:11 schrieb Thomas de Groot:
> I agree for the vegetation, maybe the wheel, not really for the bricks.
> However, my question would be: where does over-saturation come from?
>
> It is strange. The original is - imo - strongly under-saturated.
Those are Poser figures, so I presume their materials also use Poser
texture images.
MegaPOV 1.2.1 - being based on POV-Ray v3.6 - completely ignored gamma
for input images; if you already used `assumed_gamma 1.0` back then - as
every good sailor should - MegaPOV 1.2.1 / POV-Ray v3.6 would
erroneously presume the input images to match that gamma.
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