Am 17.03.2018 um 15:39 schrieb Kenneth:
> 1) the sphere for RADIOSITY lighting only:
> no_shadow
> no_image
> no_reflection
> finish{ emission *my choice*} // to get the contrast I want
>
> 2) the sphere for the VISIBLE sky image (and for reflections in objects):
> no_shadow
> no_radiosity
> finish{emission 1.0} // for an accurate reproduction of the image_map, as
> // seen in the render
>
> This probably still amounts to 'tweaking'-- but unless there's a remaining
> technical problem, it works for me.
It remains tweaking indeed: This approach still breaks some (realistic)
brightness balance - namely that between radiosity and specular reflections.
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