Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
> Ive has first to deliver his secrets
> about skin modelling, otherwise I veto the election. :-)
>
No secret at all.
First step was a series of portrait photographs - front, both sides and
sides at 45°). As my wife is a semi-professional photographer this was
the quick part.
Then a setup for Blender with 6 orthographic cameras where these
photographs are properly projected on 6 planes and the transparency of
the planes can be adjusted as desired.
The basic mesh is the Genesis 8 model (available for free from Daz3D),
it has surprisingly few polygons but is designed to work extremely well
with subdivisions.
This mesh was exported to Blender with the above setup and I started to
move vertices around until the its shape did match the photographic
outlines in all 6 views.
Next step: subdivision of the mesh and modeling of the most dominant
"valleys" and "hills" - here comes the transparency in handy as the
photos give a nice guideline.
Next step: subdivide again and model the less dominant "valleys" and
"hills".
Repeat until satisfied and/or the mesh becomes so GB heavy that it
starts to be a nightmare to handle.
This could be done with the whole body to create a digital double but I
didn't do that.
Then I did import this mesh into DAZ-Studio and copied the rigging from
the original Genesis 8 to this new figure and had a fully posable
digital copy of myself ;)
But some expressions do look really scary as e.g. the rigging of the
mouth does not match the way the muscles of the real me do behave.
-Ive
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