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Am 13.03.2018 um 22:16 schrieb Kenneth:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> (brightness/2)^(DEPTH+1) <= adc_bailout
>>
>> where DEPTH ranges from 0 to (recursion_limit-1).
>>
> While playing with this equation, I just noticed a result that seems to be
> important.
>
> Let's say radiosity's recursion_limit is the default of 2, brightness is the
> 'threshold' of .020, and adc_bailout is the default of .01---
>
> (.020/2)^(1 + 1) <= .01 ?
>
> Is the left-hand side of the equation less than .01? Yes, definitely; it's now
> only .0001.
As I mentioned, the render slowdown effect only appears to occur if this
thing happens at DEPTH=0; for DEPTH=1, other effects may or may not happen.
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